A cast net works because its mesh was knotted once, carefully, and is then trusted at every throw. A character kept on a castnet card gets the same trust. Described fresh at every job, she is re-knotted by whoever is tired, rushed or inspired that day — a knot loosened here, a knot moved there — and the mesh that comes back holds a slightly different woman each time. Written once and pinned at the net’s edge, the card is simply read.
The card holds five knots in fixed order. Age, a plain number. Hair — colour, length, one habitual style. Build in two or three words. Face — one or two enduring details. Signature — the detail that survives a tight crop. Below the knots, the day’s line: outfit, corner, hour, light — the things meant to change at every throw.
Paste the card word for word at the head of every prompt. Generate at the standard 6 credits, keep the best third, and let repairs, swaps and upscales touch only what has been read against the card and passed.
A mesh is not re-knotted between throws. Neither is a character, at any desk that wants its series to hold.